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The PS3 supports all three standards, and uses different color space standards in different scenarios.
The PS3 RSX buffer stores images in digital RGB format, in the s RGB color space.
From the chart above you can see that CECHJ, CECHM, and CECHQ were only released to a few regions.
A color space standard defines a specific range of colors, and how they should look from devices like HDTVs.
Standard Definition television uses BT.601 color space standard, HDTV uses BT.709 (compatible with BT.601) color space standard, and computer displays uses s RGB (compatible with BT.709) color space standard.
The purpose of this webpage is to provide information (a majority are secret or are hard to find) on the PS3.
If you think you know all there is to know about the PS3, read the following and you might learn a thing or two that you didn't know before.